Games We Chose
Cooking
Mama: Cooking
Mama: Let's cook! - Apps on Google Play
Hidden
Folks: Hidden Folks games
Our
motivations for Cooking Mama include mostly nostalgia with a little bit of fun
as we both enjoy this game. The core mechanics revolve mainly around a
touch-based motion, just through a mouse. We think this touch-based mechanic
can be implemented and improved through touch-based food utensils (ranging from
cooking prep to final serving utensils). We really thought about games that don’t
use WASD, and how we can physically make the game feel like you are actually
cooking with Mama.
For
Hidden Folks, we thought of a game that doesn’t have many inputs and is simple
but fun/thought provoking, and it isn’t a game that many people may know about.
The core mechanics involve looking around, zooming in/out, and clicking on objects
to find them within the level, you can think of it like “Where’s Waldo” or “I Spy”.
We figured this would be fun to express through different kinds of sight
related objects and have more fun with the design considering there aren’t many
inputs to worry about. Again, considering games without WASD movement, we also
thought about how different objects can be used as a controller. We did go a little
heavier into a sort of foot controller/aspects to give a new perspective with typical
controllers.
Peer
Review Questions
-
Is
there anything in our designs you feel should be removed, added, or replaced?
- Do you have any concerns about our designs potentially not meeting the final submission requirement in some way?
Cooking Mama designs
Hidden Folks Designs










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