30 March 2026

Prototype Review - Team 17

Our prototype is a controller modeled after a stun gun inspired by Resident Evil. The idea is to make the gameplay feel more physical and tense by using a mix of buttons and sensors instead of a normal controller. Movement and navigation are a bit more limited and take more intentional input, which fits the slower pace of the game. Things like aiming, attacking, and interacting use less common inputs like light and sound, so the player has to actually pay attention instead of just pressing buttons automatically. Other actions like running, quick turning, and opening the inventory are tied to different physical interactions to make everything feel more hands on.


This is the link to the video:
https://youtu.be/P7Iy3l_Gb6s 

What are some ways we could add more natural human gestures into the controller to make it feel more physical and realistic?


Are any of the controls confusing or too complicated to use during gameplay, and if so, which ones might be better if we simplified or changed them? 

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