29 March 2026

Scaffolding: Prototype Review, Final Team: 16

 This prototype is a custom physical controller inspired by Five Nights at Freddy’s, designed to replicate the experience of operating a security office. Instead of traditional inputs, the controller uses tangible components that mirror in-game actions. A map of the building embedded with Hall-effect sensors allows players to select cameras by placing a magnet over specific rooms. An accelerometer detects motion to raise or lower the camera monitor, simulating the act of checking surveillance. Real light switches control the hallway lights, while a photoresistor is used to open and close doors by covering or uncovering the sensor, with a planned 3D-printed slider to make this interaction more physical and intuitive. The design aims to enhance immersion by translating digital mechanics into physical actions that feel natural within the game’s context. Questions for Peer Feedback:

  1. Do the controls make sense visually, or does the layout feel cluttered or confusing?

  2. Is the sliding mechanism for the door control necessary, or does the interaction work just as well without it?



In various stages of testing, we had certain elements working, but we could never get all of the elements working at the same time. 


In the final iteration, we will focus on a more permanent setup so we don't have to test the connections for everything every time. 


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