29 March 2026

Prototype Review Team 23

Our prototype is a custom controller designed to recreate the feel of playing Golf It using physical motion instead of traditional mouse controls. The device is built around a large joystick mounted on a box, with an additional side button for mode switching. Since Golf It relies entirely on mouse input, our controller translates physical movement into the same actions: rotating the controller left or right changes the camera angle through motion sensing, while pushing the joystick forward and backward controls the power of the golf swing. The side button is essential because it toggles between two modes, aiming the camera when not shooting, and activating the swing mechanic when preparing a shot. This setup allows the joystick to serve multiple functions depending on the player’s state. 

1. For controlling left–right camera rotation, is tilt‑based motion the best input method, or would a dedicated rotary control (like a second potentiometer) provide more precision and comfort? 

2. Does the current size and form factor of the controller feel appropriate for gameplay, even though it only includes a joystick and a few buttons, or should the scale be adjusted?  












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