29 March 2026

Prototype Review - Team 13

Our controller prototype is a wearable mask for the game Spooky's Jumpscare Mansion. The prototype was made by attaching a cut tissue box onto a paper mask, the flaps of the box allow the controller to be level when at rest. Then, the circuit was attached to said box with the range sensor attached to the nose.

In order to move forwards or backward, the player must lean away or towards their monitor, which is done using an ultrasonic sensor on the nose. Being closer to the monitor will make the jumpscares that much more impactful (and might make the player involuntarily move backwards!). This ties into the main purpose (and name) of the game. Leaning in close will activate the sprint feature as well.

On the top of the mask are two buttons, the interact button and the pause.. Camera control is handled by the accelerometer in the CPE: the player only needs to turn their head very slightly in order to look left, right, up, and down.

Finally, the CPE has a microphone input that becomes the attack input which is triggered by a mouse click.

Questions:

1. What other spot should we put the buttons?

2. How should we accommodate people who wear glasses in the design?


Circuit Prototype

Controller Prototype


Video:










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