Our prototype is designed like a map for the game Hidden Folks (think of it like iSpy). Since you want to find people or things within the levels, a map made sense as a design choice as a map leads you to the treasure, or in this case, the hidden folks. You can tilt it to move around the level, the pressure pad arrows are used for moving the mouse on where you was to click, the potentiometer zooms in/out, and the light sensor X confirms a click with the mouse.
Questions: How could our design or layout of the controller be improved? Do you think we are missing anything?Pics: To Be Added
Video: To Be Added
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