08 March 2026

Scaffolding: Concept Review - Team 22

    Team Members: Ethan Hogan & Isaiah Lopez 

    For our games, we have decided to Choose “Sort the Court!” and "Rhythm Hell”. When looking for games, our priority was to seek out a game that was both simple to control and had a good chance of retaining the players attention. In “Sort the Court”, the player controls a king and responds to their subjects’ requests with either a “Yes” or “No”. In “Rhythm Hell”, the game plays a musical bar for the player and they must play it back alongside the game in order to continue playing the game. In the case of “Sort the Court!”, we asked the question “How can we make the player feel more like a king?” and we thought to give them items a king would have as well as to have them replicate actions the king would perform in-game like wearing a crown and giving a thumbs up or down as the yes and no inputs. For “Rhythm Hell”, the seal you play as claps along to the beat, so the first idea was to have the “instructor” seal listening for the clap that the player would do in real life. We then tried to interact with the seal characters another way by having the player tap the top of its head with the glove from the game to activate the input.

Links:

“Sort the Court!”: https://graebor.itch.io/sort-the-court

 "Rhythm Hell”: https://rhythmhell.itch.io/rhythm-hell


Design Questions: 


  • Do any of the sketches shown seem too simplistic or ambitious to create? Would there be any problems due to the way they are shown to work?


  • Do any of the sketches shown seem too similar to an existing controller either visually or functionally?


Concept Sketches:

"Sort the Court!"





Concept Sketches:

"Rhythm Hell"










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