15 March 2026

Team 16: Scaffolding Review Concept

Chosen Games: FNAF and Phasmophobia

https://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ 
https://store.steampowered.com/app/739630/Phasmophobia/

FNAF:

We thought this game was an interesting game that allowed us to incorporate in game elements with the out of game controller. It also has simple enough controls and no 360-degree view camera, so it had easier controls to program for.
The FNAF controller would consist of a board with various buttons coinciding with the buttons that are displayed in the game of FNAF, with each camera having its own button. Also, having separate buttons or sliders to open and close the doors and turn on and off the lights.

The core mechanics of FNAF are to look left to right to view both doors. Enable and disable two buttons on each side. One for the light and one for the door to view and block the animatronics, respectively. Enable the CCTV cameras to look around the building and keep track of the animatronics to check if they are coming closer to you in the security office. 

Each of those mechanics has a direct in-game interaction that can be replicated or simulated with an alternative controller. The specific manual objects that were discussed were a slider for the doors and a pad of buttons for the cameras

Our questions are, - Does this controller imitate the controls of FNAF well? - Is there any part of it that is confusing?

Phasmophobia:
Our motivation for working with Phasmophobia is that there are many in game objects or thematic symbols that can work as a controller, while the controls of the game are simple in nature. 

The core mechanics of Phasmophobia are moving using WASD, rotating the camera horizontally and vertically, using items, and sprinting.









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