Game Title: Zero Ranger
Game Website: se-made.com/zeroranger.html
Zero Ranger is a vertically scrolling
shoot’em up in which the player controls a space fighter to dodge attacks by
moving with WASD, shoot enemies, and reach the end of the level. Certain sections
contain bosses which the player must defeat to continue. To defeat enemies the
player has their primary fire which shoots forwards, a secondary firing type
chosen between a side shot or a shot that fires behind the player, a third
firing type chosen between a lock-on attack or an attack that can be charged
over time, and a mode switch that allows the player to use a melee attack. By
using an alternate controller the player can experience the game from an
alternate view. This is especially important as repeating through levels is
core to the progression in Zero Ranger. The alternate controller could also better
immerse the player as the pilot of a high-tech spaceship. We drew inspiration from
mechanical objects such as the player’s ship and the enemies within the game while
sketching our ideas for alternate controllers.
Question 1: Do the controls seem intuitive for the 2D shoot’em
up genre?
Question 2: Would the inputs provided be comfortable to use
in quick succession in a fast paced game like Zero Ranger?
Game Title: Hollow Knight
Game Website: www.hollowknight.com
Hollow Knight
is a 2D action-adventure game in which the player explores vast underground
areas and battles various creatures to progress through the game and learn more
about the mysterious plot. To move throughout the world the player can walk,
jump, and dash while using their nail to attack. The player can also use a
resource called soul to regenerate lost health and utilize the dream nail
ability to enter sub areas in the dream realm. An alternate controller can
introduce a new way of playing that increases the difficulty found in the base
game while also tying into the game’s themes. Light sensors in particular can
be used to tie into Hollow Knight’s underground world. Other elements we drew inspiration
from include the player’s main weapon the nail, the main character’s mask, and
the benches found throughout the game which act as save points.
Question 1: Would these controllers be comfortable for long
term use exploring Hollow Knight’s vast world?
Question 2: Would these alternate controls increase the
difficulty of the game too much?










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