For one of our games we chose Undertale. Undertale’s core theme is about the player being directly in control and how every choice matters, so an immersive unconventional controller would expand upon that core theme. The mechanics are simple, you move with WASD and confirm or cancel actions, normally you can only use WASD to move in both the overworld and combat so using a more dynamic controller would make what is a simple system more complex and immersive, the combat is about dodging projectiles and making that more dynamic would better express how the player moves in the world.
For our second game we chose Fireboy and Watergirl. The core theme of the game is cooperation and coordination between two players controlling different characters. Each character has unique abilities: Fireboy can safely move through fire but is harmed by water, while Watergirl can safely move through water but is harmed by fire. Players must work together to solve puzzles, activate switches, and navigate obstacles in order to reach the exit. The mechanics are simple, with each player using a few keys to move left, right, and jump. Because the controls are straightforward, an unconventional controller could make the cooperative aspect of the game more physical and interactive. Designing a controller that requires both players to coordinate gestures or share physical inputs could emphasize teamwork and communication, better expressing the cooperative gameplay that defines the experience.
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