08 March 2026

Scaffolding: Concept Review - Team 11

    The two games Nathaniel and I decided to make a controller for are SRB2 Kart and Superflight. We decided on these games because of the simple controls, and the feeling of controlling the movement of a vehicle (SRB2 Kart) or flight (Superflight) in unique ways.


    For the game SRB2 Kart (https://mb.srb2.org/addons/srb2kart.2435/), you play as a Sonic character in a racing kart, and the goal is to be the first to complete 3 laps around the track. The controls of the game are simple, the player can accelerate to go forward, steer the kart left and right, push the brakes to stop, drift the kart to make sharper turns and get a boost in speed, and use items from item boxes found around the track. We decided it would be fun to make our controllers themed after parts of a car, like the steering wheel, the tires, the gear shift, the car's radio, or we even had the idea of making an R/C car controller to make it seem like we are controlling an R/C car as our character.




    For the game Superflight (https://store.steampowered.com/app/732430/Superflight/), you control a character with wings on its arms and glide/fly around in a procedurally generated map with tall mountains or flat ground. There are not many controls for the game, they are used to tilt the character left and right, make the character dive, and make the character pitch up to increase height with enough speed. We decided to make our controllers based off of tools/objects used for flight, like an attitude indicator or a flight yoke, or a reference to the character you control. We thought of some ideas like controlling pedals with wings on them, having a poseable model of the character, or even you becoming the character by attaching wings onto your arms and wearing a chest strap. 




What design do you think is the strongest?

Which design do you think is the most practical to build for this assignment?

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