08 March 2026

Final Team 9

 Intro

For our two games, we picked Final Fantasy (1990) and F-Zero (1991). For our controls, we included switch types and what they do, but didn't include exact keybinds as we're going to use an emulator (and we're going to figure out what keybinds from that to map everything to). We did our sketches over the phone, with us both starting the designs that came to our heads first, and then collaborating and tweaking each other's first drafts, focusing on practicality. 


Final Fantasy (1990)


Controls:
  • Page 
    • left/right
  • Potentiometer (on back cover) 
    • up/down
  • Button 1 (on front of page) 
    • A (confirm)
  • Button 2 (on back of page) 
    • B (cancel/back)
  • Bookmark (placed in book) 
    • Start (opens menu)




Controls:

  • Front Crystal/Accelerometer (base is attached to book, but able to be moved) 
    • Left/Right/Up/Down
  • Back Crystal/Potentiometer (rotates like a safe dial) 
    • Confirm/Back 
  • Left Page/Light sensors (turn to expose sensors)
    • Start (Main Menu)
  • Right Page/Light sensors (turn left to expose sensors)
    • Select (Party Menu)

Controls:
  • Front cover Potentiometer:
    • left/right
  • Back cover Potentiometer
    • up/down
  • Button 1 (on front cover) 
    • A (confirm)
  • Button 2 (on back cover) 
    • B (cancel/back)
  • Light Senser (in book, open to activate) 
    • Start (opens menu)


Controls:
  • Front cover Crystal Accelerometer:
    • Move whole book for left/right/up/down movement
  • Back Orb Potentiometer (rotates) 
    • Confirm/Back 
  • Left Page/Light sensors (turn to expose sensors)
    • Start (Main Menu)
  • Right Page/Light sensors (turn left to expose sensors)
    • Select (Party Menu)


Controls:
  • Foot Pad (4 buttons)
    • up/down/left/right
  • Staff (swing)
    • confirm
  • ButtonA
    • back
  • ButtonB
    • start (menu)

F-Zero (1991)



Controls:
  • Falcon (Accelerometer)
    • (turn left/right to go left/right)
  • Foot Pedal Right (button)
    • Gas/confirm
  • Foot Pedal Left (button)
    • Break/cancel
  • Shift Weight Wings (light sensors)
    • Left/Right weight shift
  • Eye Boost (light sensor)
    • Boost

Controls:
  • Wheel (Accelerometer)
    • (turn left/right to go left/right)
  • Foot Pedal Right (light sensor)
    • Gas/confirm
  • Foot Pedal Left (light sensor)
    • Break/cancel
  • Back Weight Shift (light sensors)
    • Left/Right weight shift
  • Center Turbo (light sensor)
    • Turbo

Controls:
  • Wings (Accelerometer)
    • left/right
  • Foot Pedal Right (light sensor)
    • Gas/confirm
  • Foot Pedal Left (light sensor)
    • Break/cancel
  • Back Weight Shift (light sensors)
    • Left/Right weight shift
  • Center Turbo (light sensor)
    • Turbo

Controls:
  • Blue Falcon (Accelerometer)
    • twist car left/right to go left/right, forward/backward to go accelerate/break
  • Weight Left/Right Shoulder (buttons)
    • Shift weight right/left
  • Center Turbo (Light Sensor)
    • Turbo

Controls:
  • Falcon Wheel (Accelerometer)
    • (rotate wheel left/right to go left/right)
  • Foot Pedal F (button)
    • Brake/Cancel
  • Foot Pedal O (button)
    • Gas/Confirm
  • Tilt Wheel (Accelerometer)
    • Tilt left side of wheel closer for weight shift left, vise versa for right
  • Eye Boost (light sensor)
    • Turbo

Questions:

For our 8th design, the bendable F-Zero controller, would it be better to have the right/left wings bend in to go the direction of that wing, (right wing bends in to go right), or should it be the opposite? As in the car matching the direction the bend is going.

For our 2nd design, the book Final Fantasy design, how should we make the front cover crystal attach to the book, while still being able to push it down in the 4 different directions?

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