Showing posts with label Prototype. Show all posts
Showing posts with label Prototype. Show all posts

24 March 2025

Team 16: Prototype Review

 By Final Team 16: Jordan Norton & Briah Bellamy

Our controller prototype for "A Short Hike" is a conceptual representation of binoculars that hikers would use for nature exploration, something highly recommended and encouraged within the game.

Pictures/Videos:








Mechanics:

  • The left side has an infrared sensor strip, which players can squeeze once to jump and a second time to fly. There've been difficulties getting this to work, however.
  • The right eye cup has a Bela Trill ring which can be rolled with the right thumb to steer the character in the game via tank controls.
  • Folding the controller opens the inventory/pause menu, which can also be navigated using the Trill ring on the right eye cup.
  • Between the eye cups has a microphone that activates items through players making noise.

Peer Review Questions:

  1. Any suggestions for working with infrared sensors?
  2. Would having a switch tripped when folding the binoculars be more conducive?

23 March 2025

Scaffolding: Prototype Review - Final Team 10

 Our prototype is a simple, tilt-based controller for the "Suika Jelly Game." It consists of cardboard, a potentiometer, the Circuit Playground Express, and some alligator clips. We wanted the overall look of our controller to match the theming of the game, so it's been crafted in a way that looks like a watermelon slice! We plan on decorating the casing to look more like the fruit. (We've also included a latch on the back for easy-access of the internals.)

Questions:

1. Should the potentiometer (knob) be put in a different area of the controller?

2. Do you believe the current sensitivity of the tilting is too much?


Gallery: