11 March 2026

Final Team 3: Progress Review

Controller Concept
The controller itself is designed to look like the level from Temple Run so it feels like you are moving the character on the path itself. The larger part of the controller will house the mechanisms under the path that the player would run on. The small figure is essentially your joystick, you would move the character above each of the input areas and lift the figure to jump. The full controls are as follows:

  • 1 - Photoresistor: Move Left
  • 2 - Distance Sensor: Jump
  • 3 - Photoresistor: Move Right
  • 4 - Photoresistor: Slide
  • 5 - Button: Start Game
To activate the photoresistors, you would hover the character figure over it to block the light. The distance sensor will detect if the figure is at a certain distance, so when you lift the figure, it will jump. This controller is meant to be immersive to the game itself, looking like you are moving the character through the level in real life.

3D Concept

Schematic

Pseudo Code
p1 = First Photoresistor
p2 = Second Photoresistor
p3 = Third Photoresistor
ds_distance = The current tracked distance detected by the distance sensor
startButton = The start button

IF p1 light level == 0
    Move left

IF ds_distance > distance needed to lift figure
    Jump

IF p2 light level == 0
    Move right

IF p3 light level == 0
    Slide

On Pressed startButton
    Press Space (start game)

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