Jesse Smith and Michael Rowley
The games we chose to work on controllers for were League of Legends and Minecraft.
https://www.leagueoflegends.com/en-us/
https://www.minecraft.net/en-us
League of Legends is a Massive Online Battle Arena (MOBA) game. Its most common controls are Q, W, E, R, D, and F for abilities. You use the mouse to aim your abilities and right-click to move your character to where your mouse pointer is. These mechanics require precise targeting of abilities, attacks, and movement.
Minecraft is a sandbox survival and building game where players gather resources, build structures and items, and explore the world. Its most common controls are WASD or the arrow keys for movement, the mouse for aiming, both mouse buttons for mining, interacting, placing, and using objects, and certain buttons used for sneaking, sprinting, and opening the inventory. Numbers on the keyboard are usually used for selecting items; however, the wheel on the mouse can be used to scroll through the items.
The mechanics could be expressed through an alternate controller to eliminate the use of two hands or stylize the gameplay for thematic purposes. We were most interested in the use of hand and finger gestures to interact with the game and using touchpads to give a different feeling than playing with a keyboard and mouse. We were also interested in making two separate devices interact to form a whole controller.
Do our controller concepts make the gameplay mechanics feel better, or do they make gameplay too complicated?
Which controller designs feel the most intuitive for new players?



















