Rapacious Sapphires
UCF GAIM Physical Computing
05 February 2026
Unconventional Switch: Spoons (Electronics Team 20)
03 February 2026
Unconventional Switch: Catan Robber Tracker
In Catan, the robber piece can be cause for alarm. It blocks resource production and can even steal your cards. For our unconventional switch, placing the robber on specific hex tiles lights up an LED. Players can think of it like a danger light. When the light turns on, the robber is directly affecting them. Our switch can also use LEDs of different colors, allowing for a clear distinction between players. To achieve this, our switch uses a 5V power supply hooked up to a laptop, three alligator clips, a 100Ω resistor, a green LED, a blue LED, a breadboard, a robber piece from Catan wrapped in aluminum foil, and at least two hex tiles from Catan also wrapped in aluminum foil.
Muilti Switch
int ledPin = 8;
//button stuff 2
int ledTwoPin = 10;
02 February 2026
Unconventional Switch
Cheers!
For our unconventional switch, we decided to use two cans of soda to act as our switch. We thought it would be fun to light up an LED every time you “cheered” with a buddy, making any hang out that much more fun! The alligator clips are attached to each piece of tin foil on the respective can of soda, this made the transfer more conductive for better results. When the two cans of soda touch each other, the LED lights up! Then, when the two cans of soda are pulled away from each other, the LED turns off. There is not necessarily a practical purpose for this switch, it is used mostly for entertainment value and for enhancing cheering to be more eventful and momentous.
(5v – 3v) = 0.02A * R
2v = 0.02A * R
2v / 0.02A = R
R = 100Ω
Made by:
Aidan Huggins
Andrew Parkinson
30 January 2026
Multi switch - Ignacio Vergara
Multi Switch
Description
For this multi-switch assignment, I connected the Arduino board to a breadboard using the 5V and GND pins to supply power. To make the layout more organized, I bridged the power rails from one side of the breadboard to the other using jumper wires, allowing me to distribute power across both halves of the board. I placed the three buttons side by side on the breadboard. Each button is connected on one side to the positive power rail, and on the other side to a digital input pin on the Arduino to read its state. A 10kOhm resistor connects each button to ground, acting as a pull-down resistor to make the button behave as expected.
For the LEDs, I used three different colors: red, yellow, and green. Each LED is connected to a separate digital output pin on the Arduino, with the negative leg connected to ground through a 100Ohm resistor to limit current. The behavior of each LED is controlled through conditional logic in the code. The first button turns the green LED on only while the button is pressed. The second button acts as a toggle, switching the yellow LED on or off with each press. The third button controls all three LEDs by triggering a looping animation sequence..
Video Demonstration
Photos
Sketch
Schematic
Code
27 January 2026
Armature Touch: Unconventional Switch
This project aims to represent the connection between two people through physical touch. Through physically touching the two wire people together, the circuit completes itself to glow an LED. The design itself was meant to hide the underlying circuitry to emphasize the connection of the two wire armatures. The materials chosen were aluminum wire, a white LED, a half-sized breadboard, alligator clips, and a warm-toned wood. The aluminum wire allows the user to bend and manipulate the gestures while still allowing a current to pass through. The white LED was picked to allow higher visual contrast between the light and the dark aluminum, and metaphorically opens the work to more people; it establishes a connection as something without color. Logistically, the breadboard was used to hide the internals, while the alligator clips were the only consistent way to connect the non-solderable aluminum to the circuit. The warm-toned wood is meant to represent the warm connection created. The form of the two gestures also lacks detail, each with one arm to create a juxtaposition that the user can recognize. This is meant to lead the user tomake these two "arms" to touch.
26 January 2026
The Unconventional Bulbasaur Switch
This project transforms a plush Bulbasaur into a soft, interactive electronic interface using basic circuit design and conductive materials. A conductive necklace wrapped around the plush and alligator clips are attached to the necklace. This then connects Bulbasaur to wires on a breadboard-based circuit that includes a push-button, 9-volt power source, a USB power supply and an green LED. While the plush serves as an adorable tactile and conceptual interface. Whereas, the LED is activated when a physical button on the breadboard is pressed. Which allows users to manually trigger the system and observe the electrical response.
When the push-button on the breadboard is pressed, current flows from the 5-volt power source through the button, into the conductive necklace attached to Bulbasaur then through a resistor and LED before returning to ground. The resistor limits current to protect the LED from burning out. While the LED provides a visual signal that the circuit is active.
This project explores how soft materials--or adorable anime critters--and traditional electronics can be combined into playful, experimental interface. By connecting a plushie to a functioning electronic system, this highlights the expressive potential of physical computing and invites users to think of using everyday objects as interactive components.

















