For this prototype, we created a low-fidelity Minecraft pickaxe controller using cardboard, clear tape, and glue. The goal was to make a controller that physically matches the main tool used in the game, so the interaction feels more immersive and connected to gameplay.
Buttons are placed along the handle of the pickaxe, allowing the user to hold it like a real tool while pressing inputs. Swinging or tapping the pickaxe onto a surface triggers actions like mining, while hitting the bottom of the handle is used for jumping. I also experimented with dragging the pickaxe across a surface while holding a button to simulate camera movement.

No comments:
Post a Comment
Note: Only a member of this blog may post a comment.