Binding of Isaac
1. flashlights connected to a balljoint with a lever on the other side. Each flashlight can look up down left and right controller movement and shooting directions. Using the color sensor the flashlight can be shown on different translucent parts to use items.
2. Two figures modeled after the guardian angel and demon baby that utilize gyro controls.
Dance dance revolution pad
Color card sensor, using the color sensor. Cards placed down will control what happens.
2 potentiometers, 1 controls direction with 1 button to control movement going or not. and the
other will be a selector, using the sound sensor to then use the selected, ie shoot bomb, or active
item.
Sonic
A pool table. Using color sensors, and on the pieces have different colors. One handles moving,
one direction, and one to jump.
Two tails tails as controls, one for direction, and the other for movement and jumping.
Glove with rings that conduct electricity and a place to place your hand, the rings complete
the circuits of which ever they are going to. So each finger would control moving left right and
- Same idea as the rings but with the chaos emeralds and using the color sensor, multiple
can be placed at one. Will come with a mat to place them in.
- A deck of cards, Sonic themed, using the color sensor which card you placed down correlates
Binding of isaac
https://store.steampowered.com/app/113200/The_Binding_of_Isaac/
Binding of isaac is a very simple game that can get very deep but the core gaming stays the same, 1 joystick to move and 1 to shoot. And 3 buttons for active items and abilities. Knowing the control scheme is as simple as thiswe knew it would be great to make a controller for. I believe with how simple the control scheme is, it lets me be more creative in designing a controller and I can make it more fun. From the inquiry questions the question about simple controls and the one about how we can connect the controller to the narrative helped motivate us. 2 questions would be which seems more fun to play with, and a follow up is on that one which parts seems like a point of stress.
Sonic
origins.sonicthehedgehog.com
When considering games that we could possibly play we wanted to stick with games that were enjoyable but simplistic in their controls required, as to not create a controller outside of our technical reach. Sonics is a game that is timeless in its fun, built with a fast paced and entertaining gameplay loop, but highly simplistic in its control scheme. Sonic as a game primarily deals with jumping and running as you traverse through a stage and reach the end with your lives intact and time left remaining on the clock. Within each level their are multiple aspects that test and incorporate these mechanics such as jump, bounce pads, and enemies. I think that proving an interesting or more unique controller could provide an interesting challenger or new element to these classic controls reframing how the game is played. We didn't particularly use the inquiry questions to guide out motivations and development.
1. What additional elements of gameplay do you think were not considered in the controller?
2. What elements of their controller do you think may inhibit gameplay?
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.