Pokémon Yellow (https://vimm.net/vault/?p=play&mediaId=3634):
Pokémon is a simple, yet deep game about roaming the world and catching monsters to battle with. We really love this gameplay loop and decided it would be fun to make alternate controllers for it. The controls of the game are simple: D-Pad to move, A for interaction, B to exit menus, and start to access the pause menu. An alternate controller can enhance this game by immersing the player to think they are a Pokémon trainer in Kanto. All our designs were based on items or Pokémon in the game to help with the immersion.
Peer Questions:
1. How big should the Pokéball be and how should you hold it?
2. Should the Pokéball be moved using the accelerometer or not? Should the Snorlax use the accelerometer?
Buck Up and Drive (https://store.steampowered.com/app/1714590/Buck_Up_And_Drive/):
Buck Up and Drive is a simple arcade racing where you steer an auto-driving car to avoid obstacles and make it to the end, all while trying to rack up as many points as possible by doing tricks. Since the car auto-drives, we figured it’d be a fun challenge to make a controller that caters to the rest of the game’s controls. The controls are very simple, needing left and right to move, up and down for tricks, and a key for drifting. We think an alternate controller would enhance the experience by immersing the player in the race, making it really feel like they’re driving. All our designs were based on items found within a car.
Peer Questions:
1. Should the wheel use accelerometer or potentiometer for steering?
2. Should the car move freely using an accelerometer or act like a joystick?









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