For this controller, I have decided to make it for the NES Super Mario and the exterior of the controller will be to resemble that of the old school Etch-a-Sketch toy. The controller will use two rotary knobs to go left or right on the X-axis, a light sensor at the bottom of the controller will allow for crouching. A use of the accelerometer in the Circuit Playground Bluefruit will work as a jump feature and the audio sensor will be used for special actions, example being the fireball. The intent is to utilize a familiar game design UI and repurpose the actual device to be used as a digital interface.
Controller Sketch:
Pseudo Code:
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