22 October 2023

Scaffolding: Progress Review

 I chose to make the shoe controller for the video game Sonic the Hedgehog. My intent with the controller design is to turn an ordinary shoe into a fun and unique way to control the game in a way that made it feel like you were in the shoes of Sonic himself. The design has you tilt the shoe forward in order to move right, tilt it backwards in order to move him left, and finally to lift it off the ground in order to make him jump. This control scheme is intended to be handled with an accelerometer, a gyroscope sensor, and a proximity sensor. Although it will be a wired controller, I am also interested in seeing if I could potentially make it wearable.

Sketch:


Schematic:


Pseudo Code:

#include <Adafruit_CircuitPlayground.h>
#include <Adafruit_Circuit_Playground.h>

void setup() {
  // put your setup code here, to run once:
  // define gyroscope and proximity sensor
}

void loop() {
  // put your main code here, to run repeatedly:
  // include if statement for gyroscope detecting left and right movement
  // include if statement for proximity sensor value to activate jumping
}


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