Crypt of the Necrodancer
https://braceyourselfgames.com/crypt-of-the-necrodancer/
Crypt of the Necrodancer is one of my favorite games of all time, something so easy to pick up
and set down again that I often find myself playing it while talking to friends.
As it’s pretty unique in terms of mechanics as it’s a rhythm-based roguelike,
I thought it would be fun and interesting to try and make a controller that heightens
the musical experience of the game beyond the keyboard.
Crypt of the Necrodancer is played solely with the WASD keys on a keyboard,
which I thought would be perfect to try and translate into an alternative controller.
Right now, I’m most interested in a controller that would possibly try to emulate a real life
instrument for the purposes of controlling the game. Are there any other specific instruments
besides a flute I could try to make work for this idea? Would haptic feedback be ideal
here in the design, such as the controller itself vibrating when the player blows a note?
Hollow Knight
Another of one of my favorite games, Hollow Knight is a Metroidvania style 2D
platformer that involves the player exploring and purging the corruption of a kingdom
of bugs. It’s a property that is revered in the indie game community, with thousands of
people anxiously awaiting its sequel game, Silksong. As it is a beloved game for
myself as well, I think it would be fun to come up with an alternative controller for it—though,
I’ll admit, I’m less in love with any controller idea I came up with for Hollow Knight than
I did Crypt of the Necrodancer, as my ideas don’t seem thematic enough to warrant
an alternative game controller of any type beyond the standard.
The most interesting idea I had for Hollow Knight was the Etch-a-Sketch controller that I came
up with, mostly because I was thinking about the late 2000s NDS game, Drawn to Life—and I think it might be more accessible for people with ataxia, as the game pad is more
forgiving with how the inputs are triggered… but I do not feel confident in this. What’s a
way the pad controller might be more accessible? Are there any ways I can make this
Hollow Knight controller more thematic?
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