14 October 2023

Scaffolding: Concept Review

 Limbo:

https://playdead.com/games/limbo/

One of the games I am considering is Playdead’s Limbo. My motivation for working with this game is its controls are simple, only including four inputs in total. I think Limbo could benefit from an alternative controller because the gameplay is puzzle and physics based, and additional motion could bring more immersion into the high-fidelity environments and effects. A main gesture from the game that influenced my choice is the character’s ability to grab and pull things. The gesture in the game is given weight through various effects, but I thought physically grabbing to control the object in the game could bring a much greater sense of immersion and create more tension. Are there any perceived glaring flaws in my designs or significant difficulties? Which one of my designs seems most feasible?




Super Pickleball Adventure

https://www.coolmathgames.com/0-super-pickleball-adventure

The other game I am considering is Super Pickleball Adventure by Andrfw. My motivation for working with this game is its controls are simple and its gameplay loop is arcade-like. I think Super Pickleball Adventure could benefit from an alternative controller because more motion-based controls could bring another dimension of fitness and immersion to the game since it is based on a sport. A main gesture from the game that influenced my choice was the swinging of the paddle to hit the ball. I think pressing a button to do this can be underwhelming and physically swinging a controller or having some kind of tactile feedback could be beneficial. What other ways could pickles be used in the context of pickleball? Are there any glaring challenges or difficulties in my designs?






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