15 October 2023

Alternate Game Controller Concepts

 

Aplogies in advance for my bad handwriting on the drawings. The games I have chosen to make controllers for are all games I have played, and most of them are very nostalgic for me.

This first one is a controller for the game "VVVVVV" (I think it's just pronounced "V"). The idea behind this controller is to emulate the actual mechanics of the game. In VVVVVV, the player only has three inputs. Left, right, and flip. There is no standard jumping feature, but instead, the player flips gravity upside down in order traverse the levels. The idea behind the switch would be to attach the circuit playground to a "V" shaped case and flip it to flip the player in game.

https://thelettervsixtim.es/

My second controller is for another game with an unconventional style of movement. The game FEZ is another puzzle platformer where the player can rotate the world and unlock new paths/solve puzzles that way. My controller will be modeled after Gomez's hat, which the circuit playground would attach to. The player would then twist the hat to rotate the world, and pull it up to jump. Left and right movement would be done with either the keyboard, or would involve tilting the hat left and right.

https://store.steampowered.com/app/224760/FEZ/

This next controller would be for the game Five Nights at Freddy's. This isn't one of my favorite games by any means, but I thought of the idea of having a flashlight that the player uses as a controller. The player would tilt the flashlight to look at the left and right doors and would use an actual flashlight on the light sensor to turn on the in-game flashlight. They would also be able to scream to use the "honk" button (honestly, I'm not sure what that is, but I saw it on the wiki controls list).

https://store.steampowered.com/app/319510/Five_Nights_at_Freddys/

This next one is one of my favorite ideas, but also one of the most simple. I feel this simplicity works for this game, however. This controller would be for the game Katamari Damacy, and would simulate the katamari the player rolls around. The controller would be a ball with the circuit playground in the center, and the player would make different movements with the controller to roll the katamari. I feel this controller would work well for this game, as the controls in the actual game can be a tad awkward at times, and having a physical ball to roll around would make sense.

https://store.steampowered.com/app/319510/Five_Nights_at_Freddys/

This next controller would be for the game Cave Story. I chose this game for no particular reason, simply the fact that it's one of my favorites and doesn't have too many controls. One of the first ideas I had for this alternative controller was a glove that the player could use as a basic one-handed controller. I feel this would be a rather inclusive controller, but it would, unfortunately require the use of buttons. My idea was to have it act as a sort of glove, that the player would use the accelerometer to move, and bend their fingers to press the buttons. More buttons could be added depending on the game, but I had 3 in mind for use with Cave Story (jump, shoot, inventory).

https://www.cavestory.org/

This next one is another one of my favorites. It would require the use of two hands, but I think it would be pretty fun to use. The controller would be for the game Nidhogg, which is a 2D fencing game. The controller itself would be shaped like a sword (specifically a rapier), and the circuit playground would either attach to the handguard, or the side of the sword. The player would use the accelerometer to tilt up and down to change stances, and thrust it forward to do the thrust attack in the game. 











No comments:

Post a Comment

Note: Only a member of this blog may post a comment.