23 March 2025

Team 15 Prototype Review

 Zoran Diaz
John Stalvey


The concept of our controller has you maneuvering the very ground itself of Dig Dug. In the game, you typically dig deep underground to destroy enemies. In places so deep underground, you'd find stuff like iron, so we used iron fillings and sensors to make our controller reflect the atmosphere in Dig Dug. When you put the fillings near the sensor, the character will move in that direction. When you shake the controller, you attack any enemies in your path. What unique issues do you see happening with our iron fillings and sensors? How can we best separate the fillings from circuits while also physically seeing the fillings?

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