Our prototype controller for Haste is relatively simple! Our circuit playground is placed on the inside of the platform surf board that the player will move around while playing the game. The surf board will be placed on top of a spring, that is then attached to a flat block shape that will rest on a surface for the player to use. The player will tilt and move the board controller to get the player character in the game moving accordingly. The goal of this is to make the controller scheme more visually connected to what your inputs do in the game. The player will be able to run at high speeds, jump, and charge up energy for a boosted dash as they dodge obstacles and keep away from the dark, dangerous energy following behind them.
Here is a photo of our circuit prototype:
And here is the video of our controller in action:
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