02 March 2025

Final Team 11 Controller Concepts

 

Doom 64

https://store.steampowered.com/app/1148590/DOOM_64/

Motivation for this game:

The motivation for this game was to do something similar to the arcade machines where you would use a gun prop as a controller. However, it would be different here because in Doom 64 the player would have to move and shoot instead of the “roller coaster” experience that the games in the arcade have.

Core Mechanics:

The core mechanics of Doom 64 would be to look left, right, movement, and shooting.

 

Mechanic Expression:

These mechanics can be fun to do with a custom controller, if the player can shoot where the enemies are and worry about moving at the same time. This would enhance the player’s experience as it would be a gun prop where the player can look left and right, shoot, and move. There would be another prop that controls the player movement which would make the player use both arms to control the player.

 

Mechanic objects or gestures:

There would be a prop of a gun where the arduino would be at the tip and using the accelerometer it would read looking left and right. Flicking the gun up would make it shoot in game, like how it would be in real life. The gun prop would be connected to another prop, possibly legs, that has another accelerometer, tilting it would determine the movement of the player.

 

Questions:

Is there another design choice that would be more appropriate to use as movement other than legs?

How can this controller be more comfortable to play with all of the controls that Doom 64 has?

 






The Game of Life

https://store.steampowered.com/app/403120/THE_GAME_OF_LIFE/

Motivation for this game:

The motivation for this game was to make a simple game and make it immersive and fun. The Game of Life is a simple board game where the player spins the wheel to move spaces and go through life. We want to make it more engaging when navigating and selecting in the game

Core Mechanics:

The core mechanics are spinning the wheel and choosing cards.

Mechanic Expression:

We want to either make it so that spinning the wheel is more immersive or moving with a car more immersive. We can express spinning the wheel by having a wheel controller and spinning would act as a “select’ which would spin the wheel in game making the game more immersive. For the car, it is more of acting like you are moving and driving through the level.

Mechanic objects or gestures:

Spinning the wheel idea would be using a knob in the middle to determine if the player turns the wheel to select and an accelerometer to tilt the wheel for the mouse movement. For the car idea would be using a car to tilt for moving around and knobs at the top of the car to select and deselect.

Questions:

How to make the car idea work better for mouse movements?

Is there a more fun way to select and deselect instead of using knobs at the top?








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