Our prototype, though visually simple, is dimensionally close to what the final product should look like. Though it isn’t painted black and red, it is comprised of a small cardboard box housing the necessary components to play the game SpeedRunners. It was a bit too much add to the prototype, but for the final model, we’d like to use the opening and closing suitcase idea since everyone seems to like it. Modeling our controller after an in-game obstacle, the red and black suitcase that you’ll find yourself stumbling over, allows you to interact with an item from the game in a way that benefits you, instead of sabotaging you like it usually does. It is small enough to sit comfortably in your lap or on your desk while in use, and uses a potentiometer for left and right movement, a toggle switch for the grappling hook, and an ultrasonic distance sensor for using your boost and items, all connected to the CPX.
Questions:
1.
For the functioning suitcase idea, would you as
a user prefer a controller that is essentially double in size (another box that
is the same size stacked on top) or for the size to remain the same but still
have the open and close functionality?
2. Do you think the “lid” of the suitcase could become a nuisance while playing the game, in the even that it should fall on the player’s hands?
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