Our prototype is meant to control the 1998 Mortal Kombat. It is a full-body controller that requires you to mimic the in-game moves in real life in order to play. For example, in order to punch or kick, you would need to punch or kick a pad with a pressure sensor for the game to register the attack. There are two punching pads with impact sensors in them that will register your hit in order to trigger a punch or kick. To dodge or jump, we will be using distance sensors. This will be done by each sensor sensing if there is something in front of it. If there is nothing in front of the top/bottom sensor, this will trigger a duck/jump. There will also be a rotating arm that you can grab and move. Rotate it 45 degrees or more and it will trigger a block. The floor will have buttons don't he floor that will correlate to movement. Certain combinations of pressed buttons will trigger WASD, also known as your movement. How do you think this controller could be altered for better gameplay? Should this controller be simpler or more complex?
Prototype and Circuit Prototype
Our video (it's also here)
We learned from this prototyping stage that whatever materiel we use for this project, it will need to be stronger than we thought to make sure the casing can withstand the force of the hits as well as function better so the controller can read the inputs better.
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