24 March 2025

Fish Prototype

The controller we are attempting to make is that of a fish, with flex sensors to detect what sides of the fish are being interacted with and light detectors in the eyes to tell when they're being covered. As a fishing game, it seems thematically appropriate, yet silly and creative, to use the very thing you catch to control the game. As feedback for the controller, two questions come to mind: 1) Is the controller intuitive enough to use for a lack of buttons and for its size

2) Do the given controls seem like the best way to follow the guidelines of the project? 

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