Game 1: Tetris
This game could be a good contender for an alternative controller because of its simple control scheme and room to improve game skill. Tetris features a shape, or "tetromino" that can be turned to better fit along with other shapes. The goal is to complete a full row of shapes to stop them from reaching the top. We think these mechanics are perfect for an alternative controller, as it may help players to visualize what their inputs are actually doing in the game. We had the idea to make our controller visually similar to the shapes seen in Tetris to further the authenticity of the concept.
Questions:
Do the concepts immediately make you think of Tetris? As in, do the designs represent the game?
How can we expand on the light sensitivity and voice-activated controllers?
Concepts:
Game 2: Robot Unicorn Attack
Robot Unicorn Attack is an endless runner where you play as a unicorn who dashes across a bright landscape. The core mechanics of the game are a jump, double jump, and dash. Since the mechanics are very simple, we believe an alternative controller could enhance the experience by adding motion and physicality. Our controller would be shaped like a wand that resembles the horn seen on the unicorn in-game - where gestures like hitting the gem would make the player jump, and shaking the wan would activate the dash action. We have included another possible design, where players would wear the controller around their wrists, much like a friendship bracelet seen in the early 2000's (as referenced in the theming of the game).
Questions:
Do you think that adding motion controls to an endless runner - that speeds up over time - would enhance the experience or diminish it?
Are there any additional gestures that could be used in gameplay and incorporated into the controller?
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