23 March 2025

Prototype Review for Final Team 6: Stanley Parable controller

 

Our group has designed our controllers for The Stanley Parable, one of the best examples of a walking simulator. The finished version of our controllers will each have a gyroscope and a ball tilt sensor, contained within a shell that resembles a marionette control stick, with both being hooked up to Circuit Playground Expresses, which will then be connected to the PC. One controller controls the camera, while the other controls movement. They do this via the gyroscope, with the player tilting the controller in the direction they want to move either the camera or Stanley. To interact with certain objects in-game, the player must quickly lift the controller upwards, which triggers the ball tilt sensor to send the proper signal. Our controller concept is based on the idea that you are not actually Stanley, but just someone puppeteering his actions throughout the game, which is a view that the game supports.

Note: Due to technical and stability issues involving the gyroscopes, we have decided to use the CPE to demonstrate our controllers’ mechanics.

Questions:

Do you think that the controls are intuitive?

What modifications, if any, could be made to improve the ergonomics of this controllers?


Prototype Photo:



Circuit Photo:



Demo Video:

Link to Video: https://www.youtube.com/watch?v=mWMgtgO9FU8


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