For this project, Final Team 7 decided to work with our second sketch for Rocket League with the controller in the shape of a car. We were thinking about putting potentiometers as wheels to control a constant speed value so the player does not have to constantly move the car in along the desk, making them work more like analog triggers than actual wheels, but still gives the player the sense of moving the vehicle. Left and right movement is controlled by a sliding potentiometer located on the rear wing of the vehicle. Jumping can be accomplished using a tilt switch, allowing the player to be able to shake the vehicle controller to jump. Players can activate their boost by blowing into a microphone located on the roof of the car or an exhaust pipe. As we are using the Circuit Playground, we could add extra controls for air roll left and right using the tilt sensors located on the board.
Sketch:
Pseudo Code:
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