The controller is designed to mimic the pharmaceutical process of counting pills. It features a pill attached to a rotating dial that spins, a spatula for moving the pill, and a bottle with a cap to confirm the pill's placement.
In the game, the pill rotation is controlled using the "z" and "x" keys on the keyboard, modeled after a Dimmer switch. Twisting the switch counter-clockwise rotates the pill to the left, while twisting it clockwise rotates the pill to the right. The spatula will be physically limited to moving left and right in the final design, but for now, it functions for side-to-side movement within the game. The joystick corresponds to movement along the x-axis, inspired by Doctor Mario—pulling it left or right triggers the actions of pressing the left or right arrow keys accordingly.
The button to make the pill descend faster is replaced by a light sensor integrated into the pill bottle. When the bottle is in darkness, the sensor activates to shoot the pill down quickly. Conversely, when exposed to light, it allows the pill to descend at the game’s programmed speed, giving the player finer control over its movement
Questions:
1. Suggestions on the correct bolts to put into the soldered circuit playground holder?
2. Does anyone have another idea on how to utilize the light censor so that it conforms into the pull bottle away from breadboard?
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