23 March 2025

Scaffolding: Prototype Review | Team 11

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For our prototype of the controller for “The Game of Life”, we are using the accelerometer to control the mouse movement which will help with navigating through menus. This mimics the tilting of a car to help with immersion. The prototype also uses the sound sensor that is built in the Circuit Playground Express so that when the player says “spin the wheel” it acts as a spacebar and which controls the spinning the wheel function in game. A knob at the top controls the left click which will select options in game. At the moment, we have a cardboard box to represent a car and a knob to represent as a person.


Questions:


What can be at the top to cover the knob that isn't a person and still fit the theme of the game?


How far should the controller lean to move the mouse?



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4. Demo






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