Our motivation for creating Duck Duck Clicker alt controller comes from our personal enjoyment of clicker-style games. The core mechanic is simple: click the duck as much as possible to earn points, which can then be spent on upgrades in the item shop. After upgrading, players return to clicking the duck with enhanced effects.
We believe this straightforward mechanic could become much more entertaining when combined with alternative controllers, making it fun in the silliest ways. Clicking the duck on a screen alone isn't engaging enough—when people play clicker games, they want to click as fast as possible, maybe even finding ways to "cheese" the system with auto-clicking features.
The designs we've created aim to assist players in achieving fast-clicking, auto-like behavior in creative and enjoyable ways.
The key questions we'd like to explore are: How would you approach mouse movement to enhance gameplay? And do these designs feel more engaging compared to simply clicking the duck on the screen?
https://www.coolmathgames.com/0-duck-duck-clicker#immersiveModal
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