30 October 2024

Team 5 - DK Hat Controller Prototype

Our prototype is a controller designed to resemble a hat, which serves as a collectible in the game Donkey Kong. This design choice reflects the game's aesthetic and reinforces player engagement. The controller utilizes sound input from a microphone to trigger actions, such as jumping, when the noise level exceeds a specific threshold. Additionally, ultrasonic sensors are integrated to detect proximity, allowing players to navigate left, right, forward, and backward in response to obstacles, echoing the classic gameplay mechanics of Donkey Kong.

Ideally, the hat not only acts as a controller but also embodies the spirit of the game, encouraging players to collect it throughout their adventure. Successful collection provides audio and visual feedback, enhancing the sense of achievement and motivating exploration.

HOWEVER, we've run into issues when transitioning our breadboard into our prototype, and our code which was functional before is nonfunctional now.

Questions for Peer Review

How can we further emphasize the Donkey Kong theme in the hat controller? Would adding a monkey graphic improve its visual appeal?

What additional features or functionalities could enhance user interaction and overall gameplay experience with this controller?

 



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