30 October 2024

Team 12 Prototype Review

For our prototype of our alternative game controller, we made a glove for a simple fighting game. We are using a cardboard glove that is meant to represent a workout glove. Not only is a workout glove comfortable, but it is also provides a different approach that is not seen in conventional controllers. For how it works, there are flex sensors for the index and middle fingers. Bending the index finger will make the character punch, and bending the middle will make them kick. The accelerometer x on the Circuit Playground Express controls the left and right movement, and a shake function allows the player to jump. Combining these moves in certain sequences allows for two Special Moves (executed by inputting left, right, and punch/kick). Here’s our questions:

1. What can we improve on our design, even with an actual workout glove in mind?

2. Is there any other equipment that we can implement to make our controller even more interactive/intuitive?


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