Minesweeper Controller Lo-Fi Prototype:
Conceptually, our controller is meant to mimic the precise and tedious hand movements of disarming a bomb. The cursor is operated with two dials. The left dial controls the horizontal movement, and the right dial controls the vertical movement. Flagging and detonating are operated with a series of pucks which are placed on a metal contact base. The "dig" puck has a metal contact running horizontally which activates a left click, while the "flag" puck has one running vertically to activate a right click. Using these four inputs, any given game of Minesweeper could be fully completed.
How could we theme the controller to better reflect the game of Minesweeper?
Even though the dial controls for the cursor are intended to be cumbersome, are they too cumbersome to facilitate fun gameplay?
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.