30 October 2024

Team 7 - Prototype Review Bomberman

Our low fidelity prototype for our Bomberman controller allows the user to become the Bomberman while they are playing. The circuit playground is housed behind the front face which is connected to the potentiometer, switches, light sensor, and ultrasonic sensor. This controller takes the shape of a bomb and lets you be in control, the potentiometer controls left and right directional movement while both the switches control up and down movement respectively (top switch goes up, bottom switch goes down). Since we want the player to become the Bomberman while they play, you are able to “light” the fuse by using a bright light, like a flashlight, on top of the bomb to activate the circuit playground's light sensor, doing this will place a bomb where you are standing. If you are able to last long enough to gain a specific power up, you will be able to motion near the top of the fuse with your hand this will instantly detonate your placed bomb, this is achieved by choosing the range on the ultrasonic range sensor to detect a button press if you are within that range in the real world.


1. Would there be a more efficient way to connect external sensors and wires to the circuit playground?
2. Do you think that the design and external sensors of the controller make the controls intuitive and cohesive?

Controller Prototype




Controller Circuit



Controller Video










No comments:

Post a Comment

Note: Only a member of this blog may post a comment.