Below is our prototype for our CupHead controller in a crude cardboard cup. The controller itself consists of three main types of inputs for the game Cuphead: Accelerometer that will move the character left and right depending on which direction its tilted on the X axis and make the character jump when tilted up on the Y axis, the potentiometer when set to an analog value of 341-682 will switch weapons for the character, and a switch on the handle of the cup then when in the high or on position will give the input for constant shooting and when in the low or off position will stop the input. The controller itself is supposed to be themed around the game CupHead as its shaped like a cup and the idea of the controller being shaped like a cup will make it ergonomic and easy to hold. The inputs for the controls will probably be changed as we encountered some issues when testing and creating the prototype controller. My two main questions for feedback:
1. Does the design of the controller seem cohesive with it's inputs?
2. Are there any specific inputs that would make the controller better to use?
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