17 October 2024

Scaffolding: Concept Review (Team 2)

 Alternative Controller Sketches 

By Sebastian and Austin







                                                         (Hat would be placed on head)

The first game we are considering is Donkey Kong Country: https://www.retrogames.cz/play_289-SNES.php . Our motivation for working with this game is a nostalgic passion for Donkey Kong along with the simplistic yet engaging gameplay/control scheme of Donkey Kong Country. The core mechanics of the game include running, jumping, rolling into enemies, and interacting with the environment such as ropes, barrels, and other consumables alike. We believe these mechanics could be expressed through an alternative controller that takes advantage of tilt controls (accelerometer) to mimic movement and interaction in the game as well as a potentiometer to control the jumping (flipped for banana). The objects that we chose for this game were inspired by iconic objects represented inside the game itself. 







(Placed on legs)



The second game we are considering is Fancy Pants Adventure: https://www.crazygames.com/game/fancy-pants-adventure-world. Our motivation for working with this game is our experience playing this game growing up as well as the simplicity of it's controls that would make it a suitable fit for an alternative controller. The core mechanics of the game include running, jumping, running up ramped walls, and interacting with doors. We believe these mechanics could be expressed through an alternative controller that takes advantage of tilt controls (accelerometer) to mimic movement and interaction in the game as well as a potentiometer to control the jumping (flipped for pencil). The objects that we chose for this game were inspired by iconic objects represented inside the game itself along with objects that we believe represent a core aspect of the game (shoe for running, pencil for sketch aesthetic). 

Which controller seems like the best fit for these games? How effective would a potentiometer be for the jumping/movement input? 

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.