Fireboy and Watergirl Prototype Review
Our prototype is modeled after the main characters of the game. Right now we have the base model of what will be two controllers. The design includes a flip switch as their arm, and potentiometer as their eye. The flip switch is used to switch between the two characters so if one person wants to play both characters, they can. The potentiometer is used to move the characters left or right based on which way it is rotated. To make the characters jump, we used the microphone in the circuit playground to take the average sound levels in the room and have the character jump when there's a sudden spike above the average. What do you guys think? Should we make the controllers bigger? What can be improved upon in the design?
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