We have chosen to create a game controller for the
game Doom. For our controllers design we
want to create a handle of a gun where the player can use the switch to
interact with objects, use the potentiometer to look left and right, and use a
shaking motion to fire the weapon with an LED lighting up whenever the player
is firing. Along with this we have given
the player four floor buttons that will control the players movement. With these design features we wanted the
player to feel as if they are in the game with the feeling of firing a weapon
and having to move your feet in order to run around the map of the game. The accelerometer will be linked to the scroll
wheel of the mouse so that the player will be able to switch weapons as well. Doom is a run and gun type of game, so we
wanted to use that concept to create a controller emphasizing this type of game
style.
Sketch
Schematic
Pseudo Code
#include <Mouse.h>
#include <Adafruit_CircuitPlayground.h>
#include <Adafruit_Circuit_Playground.h>
#include <Keyboard.h>
#include <KeyboardLayout.h>
#include <Keyboard_da_DK.h>
#include <Keyboard_de_DE.h>
#include <Keyboard_es_ES.h>
#include <Keyboard_fr_FR.h>
#include <Keyboard_hu_HU.h>
#include <Keyboard_it_IT.h>
#include <Keyboard_pt_PT.h>
#include <Keyboard_sv_SE.h>
void setup() {
// put your setup code here, to run once:
keyboard.begin(); // initalize keyboard library
CircuitPlayground.begin(); // initalize keyboard library
mouse.begin(); // initalize mouse library
}
void loop() {
// put your main code here, to run repeatedly:
// Floor buttons will be linked to arrow keys or WASD for player movement
// Controller is shook to fire in-game weapon along with a LED lighting up whenever the gun is firing
// AccelerometerX is linked to mouse scroll wheel up/down to swich weapons
// Potentiometer is linked to mouseX input to adjust where the player is looking
// Switch is linked to spacebar for player use/interaction button
}
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