Aiden Richmond
Leonardo Santa
Our main motivation for these games would be that the controls are relatively simple and it would be very funny to play with these alternative controllers. This also leads to creative thinking for the potential controls for these games. For Fall Guys, the core mechanics include jumping, diving, and grabbing objects while racing to qualify against other players. For Content Warning, the main mechanic is recording videos with friends and uploading them for views. Some other mechanics of the game involve jumping, crouching, and moving around the camera. We believe both games could benefit from alternate controllers that are more engaging and immersive to the players. One of the most interesting ideas we had was using the different flex sensors to make inputs in our game, like using the arms of a character in real life to grab in the game.
The questions from the inquiry that motivated us:
How can you connect the controller (and the controls) to the game world/narrative?
How might you augment an existing non-digital object with sensors?
Some questions we would like to be peer reviewed:
How effective would some of the inputs be in implementation and user ability?
What other potential ways that can we implement movement of the player/camera that would be effective?
Links:
https://www.fallguys.com/en-US
https://store.steampowered.com/app/2881650/Content_Warning/
Fall Guys:
Fall Guys Plushie Controller
Fall Guys Hammer Controller
Fall Guys Crown Controller
Fall Guys Obstacle Controller
Fall Guys Car Controller
Content Warning:
Boom Mic Controller
Flashlight Controller
Helmet Controller
Clapper Board Controller
Content Warning Camera Controller
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