02 November 2023

Prototype: Flower Brush Controller

My prototype is a Lo-Fi prototype of my final controller design. It has slightly reduced functionality, due to the IR sensors having the same address. This won't be an issue for the final controller, but I will mention it here now. 

The controller itself consists of two parts that both relate to my chose game: Ender Lilies. The Bush part, which relates to the healing Lilies you find throughout the game that glow white, controls most of the inputs outside of side to side movement and vertical input. The final version will have 4 flowers each with a sensor at their core that will detect gestures (or proximity, depends on which feels better in the end) and based on those will input a command. Currently we have jump, attack, interact, and dodge.

The second part of the controller, is unfinished in the prototype, but is a sword. Conceptually this relates to the main companion of the game, the Knight. The sword part would consist of a potentiometer in the handle that you would turn to move either left or right, and the blade, which would act as a knife switch that would control either up or down input.

I would ask of the reviewer what they would prefer more, gesture control, or proximity based control for the flowers. I would also ask if the sword should have a button in the pommel for interact or dodge, to make that action faster in the heat of the moment.









I had issues recording voice for the video, so for the issues, so for this, the lessons learned would be how to use the sensors properly, as well as how they work with the Circuit Playground. I also learned that proximity/gesture controls can be rather tiring at points, so I may want to move things over to something less taxing.

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