02 November 2023

Prototype: Real life paperboy

 My prototype as of right now consists of a makeshift pair of bicycle handles inserted into a base for stability. The idea of the final controller is that the player steers the handlebars left and right, which generates rotational information for the circuit playground to pick up from the gyro. This then moves the in-game player in the corresponding direction. There will also be a bell attached to the to the top of the handlebars, and this will be rung by the player which triggers the sound sensor in the circuit playground and causes the player to throw a newspaper in-game. Currently, some parts of this controller such as the gyro and the bell are still being shipped to my house so I could not add those to my prototype, but I can still show the planned layout of the controller and the basic functionality of it.






The 3 in 1 accelerometer, gyro, and magnetometer will be attached to the stem of the handlebars (for now there's just a piece of plastic as a placeholder) and will turn with the handles, changing the rotation values that are sent to the circuit playground. I designed it this way so the controller physically emulates what the player is doing in the game. A question that I have about this prototype is where would the most optimal place to put the sensor be to gather information about the handlebars rotation? As well as, what would be the best way to construct the circuit so it doesn't get messy during testing?


 

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.