02 November 2023

Prototype Review: Five Nights at Freddy's Controller

 My controller revolves around the usage of a switch, a potentiometer, and the circuit playgrounds accelerometer in order to play the game Five Nights at Freddy's. The purpose of the switch would be to turn on the hallway lights. The potentiometer would sift through the different cameras by activating different directional inputs as it twists. Then the accelerometer would turn the camera when the controller is tilted left or right and close the door when it's tilted upwards.

Two questions I'd like some feedback on is how I could make the design look better suited and more conceptual to the game. I had some ideas but none of them were really viable or efficient. My other question would be if there's any better options for configuring the door, lights, camera etc. I'm open to other opinions in that regard.




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