02 November 2023

Pong Controller Prototype

 Griffin Shields, Pong

The goal of my prototype is primarily to A; iterate on feedback received- (Note, 4 inputs are planned now instead of 2) and also see what I need to change about taking inputs from a ping pong ball. One of the cornerstones of my design is that I'm not trying to make a controller that is good or the best way to play Pong, or even make a controller that's easy to use, my goal is more to have thematic fun playing Pong with the controls of the classic Table/Beer Pong, which is a ridiculous idea and I still love it. Throwing a ping pong ball (with a bounce, required with normal Beer Pong rules) into one of the cups successfully will activate the button inside. Four total inputs, one for continuous up, one for continuous down, for crossing the whole screen, and the new input additions are for moving a tiny bit and stopping, in case you want to be in the middle of the screen or make a smaller adjustment. Unfortunately, the current button requires more force than a ping pong ball can generate. Is my best option to just look for a lighter activating button/weigh the current one down or look for something else to get input? If yes to the latter, what input device would be better than the button to activate upon the ball getting thrown into the cup? (Lesson Learned while prototyping is to test the more important stuff first)

Video:

https://youtu.be/zsSZyVF8iEQ







No comments:

Post a Comment

Note: Only a member of this blog may post a comment.