25 March 2021

Scaffolding: Progress Review - Car Controller

My controller is going to be a toy car on a conductive track pad in which the car will be physically moved around the area to imitate certain parts on the keyboard and/or the mouse respectively and it will also utilize the analog light sensor on the CPE which will activate the jump button (LMB). The controller will be used for the game "Rocket League". 



// CODE BY SAMANTHA BARRIZONTE 2021
// DIG3602

#include <Mouse.h>
#include <Keyboard.h>
#include <Adafruit_CircuitPlayground.h>
#include <Adafruit_Circuit_Playground.h>

// insert variables here

void setup() {
  // put your setup code here, to run once:
  // insert CPE startup here
}

void loop() {
  // put your main code here, to run repeatedly:
  // light sensor mapping: high values = RMB, low values = NO INPUT
  // touch sensor mapping: A4 = 'S'
                        // A5 = 'D'
                        // A6 = 'A'
                        // A7 = 'W'
                        // A1 = LMB
}




Questions:

  1. Do you think this controller feels interactive and thematic enough?
  2. Are the touch sensors still too much like buttons if used in this way? 



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