22 March 2021

Game Controller Concepts: DCSS

    My game of choice is an old one I used to waste hours on growing up. It is a community created game that is constantly being updated on and is surprisingly in depth for a dungeon-rogue like game. It is called Dungeon Crawl Stone Soup. It is a 2d game where you must attempt to reach the bottom of a difficult dungeon and retrieve the "Orb of Zot". There are many types of characters and races to select from, each with their own strengths and weaknesses, and every run is differently as it is randomly generated, level by level, so it is always new and interesting. Sometimes your runs are long, sometimes they're short, but they are always fun and I wanted to see if I could make them a little more engaging. Here are some game controller concepts I came up with for that.

Controls:

I shortened this down to the bare minimum to play.

WASD: Movement

Tab: Auto-Attack


Concept #1: Map Design



Concept #2: "Joystick" Box



Concept #3: "Attack!" Box



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